Sonic the Hedgehog 4 Episode II Zone ideas
>> Monday, June 18, 2012
Sonic the Hedgehog 4 Episode II Zone ideas
Hello friends, I am starting this thread to know that what are the ideas that people are having regarding the Sonic the Hedgehog 4 Episode II. If you want toshare some idea then please post that over here.
#2
28-03-2012
Enos
Member
Join Date: Nov 2010
Posts: 1,609
Re: Sonic the Hedgehog 4 Episode II Zone ideas
According to me, it will be better if we can have the ice zone and a gravity platforming zone into the game.
#3
28-03-2012
Shikamaru Nara
Member
Join Date: Mar 2011
Posts: 1,664
Re: Sonic the Hedgehog 4 Episode II Zone ideas
There must be one Musical Sky Zone. This is a mix flanked by a concert area with a dance club area. This takes place on night, high in sky on a floating concert music stage by means of a lot of roads plus lots of things which are musical as well as bright in color. Even in the sky, there are spotlights within the sky which create what looks similar to an aurora inside the night sky. There are images of character's faces as well like Sonic's, Tails, Eggman's, Knuckles', Metal Sonic and Amy's.
#4
28-03-2012
DevenderD
Member
Join Date: May 2011
Posts: 1,599
Re: Sonic the Hedgehog 4 Episode II Zone ideas
I am also agree with you that there must be the Musical Sky Zone. There are musical notes inside the air that Sonic can optionally cooperate with. These notes bounce Sonic around within the air. There are dance floors by means of glowing tiles also which Sonic can jump on. Many of the times these dance floors will create some tiles glow within a certain way. Subsequent to that, Sonic can optionally jump on the tiles the similar way that they were lit up earlier like a memory game. If Sonic can beat the tiles correct then he will get a few rings.
There are tables as well as seats in a few interior areas of the sky show which Sonic will be able to jump onto otherwise knock over. There are musical tubes which transport Sonic about the area as he goes and there are a few saxophone like objects to which Sonic will come across. These objects create a noise after each few seconds. If Sonic is standing on top of the object while this happens then Sonic will be launched into air.
#5
28-03-2012
Halle
Member
Join Date: May 2011
Posts: 1,605
Re: Sonic the Hedgehog 4 Episode II Zone ideas
Quote:
Originally Posted by DevenderD
I am also agree with you that there must be the Musical Sky Zone. There are musical notes inside the air that Sonic can optionally cooperate with. These notes bounce Sonic around within the air. There are dance floors by means of glowing tiles also which Sonic can jump on. Many of the times these dance floors will create some tiles glow within a certain way. Subsequent to that, Sonic can optionally jump on the tiles the similar way that they were lit up earlier like a memory game. If Sonic can beat the tiles correct then he will get a few rings.
There are tables as well as seats in a few interior areas of the sky show which Sonic will be able to jump onto otherwise knock over. There are musical tubes which transport Sonic about the area as he goes and there are a few saxophone like objects to which Sonic will come across. These objects create a noise after each few seconds. If Sonic is standing on top of the object while this happens then Sonic will be launched into air.
This is really a good idea but I would call this a Band Blast Zone. This will remove the need to use alliteration every now and then.
#6
28-03-2012
Daksha90
Member
Join Date: May 2011
Posts: 1,483
Re: Sonic the Hedgehog 4 Episode II Zone ideas
Having Tomorrow Park Zone is also not being a bad idea. This is a carnival zone. This is not similar to the other carnivals as of before. This carnival is having the futuristic theme into it. It is essentially Grand Metropolis (as of Sonic Heroes) meets Carnival Night Zone (commencing Sonic 3) as well as Twinkle Park from Sonic Adventure 1. This carnival makes use of the beyond state-of-the-art technology to divert those who go there.
#7
28-03-2012
Chakradevroy
Member
Join Date: May 2011
Posts: 1,587
Re: Sonic the Hedgehog 4 Episode II Zone ideas
I always desired to have the futuristic zone by means of cities as well as factories. I think that the name for this would be Virtual Utopia Zone. This stage will be having the cyberpunk dystopia/special assets theme.
#8
28-03-2012
GaganGang
Member
Join Date: May 2011
Posts: 1,532
Re: Sonic the Hedgehog 4 Episode II Zone ideas
Aquacity Zone might be having a good idea according to me. This takes place within a large city built with the help of the technology as well as magic.
This city is not just having a lot of water but it is almost made up of water. Yes, I am right; the city is approximately all water, Starting from buildings to streets as well as the parks. Many of the buildings are having "clouded water" therefore no one is able to see from their walls and into building. The water has been hardened to be equipped to utilize for building in this city. They are also tinted by means of darker colors. The water on top of everything is animated as well as moves similar to the surface of a lake and splashes like one walks on them or touch the building walls, while they do not really splash.
#9
28-03-2012
DougWison
Member
Join Date: Jul 2011
Posts: 1,453
Re: Sonic the Hedgehog 4 Episode II Zone ideas
Quote:
Originally Posted by GaganGang
Aquacity Zone might be having a good idea according to me. This takes place within a large city built with the help of the technology as well as magic.
This city is not just having a lot of water but it is almost made up of water. Yes, I am right; the city is approximately all water, Starting from buildings to streets as well as the parks. Many of the buildings are having "clouded water" therefore no one is able to see from their walls and into building. The water has been hardened to be equipped to utilize for building in this city. They are also tinted by means of darker colors. The water on top of everything is animated as well as moves similar to the surface of a lake and splashes like one walks on them or touch the building walls, while they do not really splash.
What a thought. If this gets implemented then it is really going to be full of fun and creative. I was also thinking for this but your thought is really great.
#10
28-03-2012
Ashley Parker
Member
Join Date: Jul 2011
Posts: 1,418
Re: Sonic the Hedgehog 4 Episode II Zone ideas
Forest Haze Zone is also being a good idea. This is similar to hybrid flanked by Mushroom Hill Zone and scrapped Wood Zone. You run from the grand, misty forest next to branches as well as leaves.
#11
29-03-2012
Kirt
Member
Join Date: May 2008
Posts: 530
Re: Sonic the Hedgehog 4 Episode II Zone ideas
The game uses physics from the Mega Drive days of Sonic, and that's a good sign. The game released in May of this year for the PlayStation Network, Xbox LIVE Arcade and Mobile platforms.
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