Unlock Deep breath medal in Hydrophobia: Prophecy

>> Tuesday, June 26, 2012

Unlock Deep breath medal in Hydrophobia: Prophecy
I am not able to unlock the Deep breath medal in the game. I tried it at the end of act 1 and at the beginning of act 2, but that did not worked for me.

#2
07-11-2011
Shae
Member

Join Date: Jul 2011
Posts: 1,599
Re: Unlock Deep breath medal in Hydrophobia: Prophecy
If you want then it is possible for you to choose the Database as of the either tools menu otherwise the maps to get the record of all your collectables that includes medals.

#3
07-11-2011
Wyl
Member

Join Date: Aug 2011
Posts: 1,480
Re: Unlock Deep breath medal in Hydrophobia: Prophecy
Third revision of the original product released on Xbox Live and already refined edition of the so-called "Pure" Hydrophobia: Prophecy is a unique action-adventure survival finishes, designed and shaped around the middleware "HydroEngine". This is dedicated to the application of fluid dynamics that distinguishes the work of Dark Energy Digital congener in any other capacity (and beyond).

#4
07-11-2011
Bubboy
Member

Join Date: Aug 2011
Posts: 1,490
Re: Unlock Deep breath medal in Hydrophobia: Prophecy
The difference with the first two versions are quite sensitive and Hydrophobia touch virtually every facet of the average video game: gameplay, longevity, storytelling and technical side have benefited greatly received feedback to developers, although the basic structure remains the same course, and once the water and the engine HydroEngine represent the true protagonists of the adventure, without which the work of Dark Energy Digital would have been nothing short of superfluous and destined to be lost in the multitude of similar products that blow up the market.

#5
07-11-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,489
Re: Unlock Deep breath medal in Hydrophobia: Prophecy
The gameplay is more fluid now. Though there remain some woodiness that disturbs the bottom sections of the most tense and excited: reworking the design of some areas (especially tweaking the amount of water present and the size of the waves), a new system for aiming / cover as well as the introduction of the "kinetic powers" at the end of the story already seen in the past in the challenge mode - give a new face to the gameplay, however, undermined only by the absence of strikes "melee" that would certainly have streamlined certain phases of combat. From the point of view of narration, the first thing that strikes you is the rejection of the bad dubbing original Scoot and now it is replaced by a professional who succeeds where he failed the first: that is to give emphasis and emotion to the dramatic situation that the main character lives in the Odyssey about the Queen of the World.

#6
07-11-2011
LotusN
Member

Join Date: Jul 2011
Posts: 1,464
Re: Unlock Deep breath medal in Hydrophobia: Prophecy
The addition of new details about the plot and subsequent sections determinants play also converge in a final all-new, as well as expand the longevity of the product and not fail to excite and satisfy fans of the adventure.

#7
07-11-2011
AlisaDsa
Member

Join Date: Jul 2011
Posts: 1,295
Re: Unlock Deep breath medal in Hydrophobia: Prophecy
The addition of new details about the plot and subsequent sections determinants play also converge in a final all-new as well as expand the longevity of the product and not fail to excite and satisfy fans of the adventure. We find ourselves before a classic action adventure sections with puzzles and combat completely overwhelmed by the presence of the liquid par excellence. This is able to transform the game sessions, ongoing struggles against time to save his own skin and that of other passengers, plus the fair number of collectibles and the use of MAVI puzzles to solve minor technical / environmental deepen further the gaming experience.

#8
12-11-2011

Kirt
Member

Join Date: May 2008
Posts: 530
Re: Unlock Deep breath medal in Hydrophobia: Prophecy
However there remain some woodiness that bothers the lowest part segments of the most tense and electrified: modifying the plan of some dominion (particularly tweaking the sum of water show and the size of the waves), a revamped framework for pointing / blanket as well as the presentation of the "dynamic capacities" at the close of the story even now viewed in the past in the test mode-give a revamped confront to the amusement play, on the other hand, undermined just by the unlucky deficiency of strikes "scuffle" that could unquestionably have streamlined certain stages of battle.

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